Polyphase Game Engine
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SystemUtils.h
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1#pragma once
2
3#include "EngineTypes.h"
4
5void ExecCommon(const char* cmd, std::string* output);
6
7// Detached fire-and-forget process spawn — see SYS_ExecDetached doc.
8void ExecCommonDetached(const char* cmd);
void ExecCommon(const char *cmd, std::string *output)
Definition SystemUtils.cpp:218
void ExecCommonDetached(const char *cmd)
Definition SystemUtils.cpp:289