Polyphase Game Engine
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SystemUtils.h
Go to the documentation of this file.
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#pragma once
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#include "
EngineTypes.h
"
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void
ExecCommon
(
const
char
* cmd, std::string* output);
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// Detached fire-and-forget process spawn — see SYS_ExecDetached doc.
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void
ExecCommonDetached
(
const
char
* cmd);
EngineTypes.h
ExecCommon
void ExecCommon(const char *cmd, std::string *output)
Definition
SystemUtils.cpp:218
ExecCommonDetached
void ExecCommonDetached(const char *cmd)
Definition
SystemUtils.cpp:289
Engine
Source
System
SystemUtils.h
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