Polyphase Game Engine
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System_Lua.h
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1#pragma once
2
3#include "Engine.h"
4
5#if LUA_ENABLED
6
7#define SYSTEM_LUA_NAME "System"
8
9struct System_Lua
10{
11 static int WriteSave(lua_State* L);
12 static int ReadSave(lua_State* L);
13 static int DoesSaveExist(lua_State* L);
14 static int DeleteSave(lua_State* L);
15 static int UnmountMemoryCard(lua_State* L);
16
17 static int SetScreenOrientation(lua_State* L);
18 static int GetScreenOrientation(lua_State* L);
19 static int SetFullscreen(lua_State* L);
20 static int IsFullscreen(lua_State* L);
21
22 static int SetWindowTitle(lua_State* L);
23
24 static int ListDirectory(lua_State* L);
25
26 static void Bind();
27};
28
29#endif
30
ScreenOrientation GetScreenOrientation()
Definition Engine.cpp:1688
void SetScreenOrientation(ScreenOrientation mode)
Definition Engine.cpp:1683