14#define TEXT_MESH_3D_LUA_NAME "TextMesh3D"
15#define TEXT_MESH_3D_LUA_FLAG "cfTextMesh3D"
16#define CHECK_TEXT_MESH_3D(L, arg) static_cast<TextMesh3D*>(CheckNodeLuaType(L, arg, TEXT_MESH_3D_LUA_NAME, TEXT_MESH_3D_LUA_FLAG));
20 static int SetText(lua_State* L);
21 static int GetText(lua_State* L);
22 static int SetFont(lua_State* L);
23 static int GetFont(lua_State* L);
24 static int SetColor(lua_State* L);
25 static int GetColor(lua_State* L);
26 static int SetBlendMode(lua_State* L);
27 static int GetBlendMode(lua_State* L);
28 static int SetHorizontalJustification(lua_State* L);
29 static int GetHorizontalJustification(lua_State* L);
30 static int SetVerticalJustification(lua_State* L);
31 static int GetVerticalJustification(lua_State* L);