Polyphase Game Engine
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UIDocument_Lua.h
Go to the documentation of this file.
1#pragma once
2
3struct lua_State;
4
6{
7 // UI module functions
8 static int Load(lua_State* L);
9 static int LoadFromString(lua_State* L);
10
11 // UIDocument instance methods
12 static int Mount(lua_State* L);
13 static int Unmount(lua_State* L);
14 static int Instantiate(lua_State* L);
15 static int FindById(lua_State* L);
16 static int FindByClass(lua_State* L);
17 static int GetRootWidget(lua_State* L);
18 static int SetData(lua_State* L);
19 static int SetCallback(lua_State* L);
20 static int Tick(lua_State* L);
21 static int Destroy(lua_State* L);
22
23 static void Bind();
24};
Definition UIDocument_Lua.h:6
static int SetCallback(lua_State *L)
Definition UIDocument_Lua.cpp:281
static int LoadFromString(lua_State *L)
Definition UIDocument_Lua.cpp:153
static int Tick(lua_State *L)
Definition UIDocument_Lua.cpp:311
static int Unmount(lua_State *L)
Definition UIDocument_Lua.cpp:208
static int GetRootWidget(lua_State *L)
Definition UIDocument_Lua.cpp:254
static int Load(lua_State *L)
Definition UIDocument_Lua.cpp:107
static int Instantiate(lua_State *L)
Definition UIDocument_Lua.cpp:182
static int SetData(lua_State *L)
Definition UIDocument_Lua.cpp:265
static void Bind()
Definition UIDocument_Lua.cpp:365
static int FindById(lua_State *L)
Definition UIDocument_Lua.cpp:219
static int Mount(lua_State *L)
Definition UIDocument_Lua.cpp:195
static int FindByClass(lua_State *L)
Definition UIDocument_Lua.cpp:233