Polyphase Game Engine
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UIDocument_Lua Struct Reference

#include <UIDocument_Lua.h>

Static Public Member Functions

static int Load (lua_State *L)
 
static int LoadFromString (lua_State *L)
 
static int Mount (lua_State *L)
 
static int Unmount (lua_State *L)
 
static int Instantiate (lua_State *L)
 
static int FindById (lua_State *L)
 
static int FindByClass (lua_State *L)
 
static int GetRootWidget (lua_State *L)
 
static int SetData (lua_State *L)
 
static int SetCallback (lua_State *L)
 
static int Tick (lua_State *L)
 
static int Destroy (lua_State *L)
 
static void Bind ()
 

Member Function Documentation

◆ Bind()

void UIDocument_Lua::Bind ( )
static

◆ Destroy()

int UIDocument_Lua::Destroy ( lua_State *  L)
static

◆ FindByClass()

int UIDocument_Lua::FindByClass ( lua_State *  L)
static

◆ FindById()

int UIDocument_Lua::FindById ( lua_State *  L)
static

◆ GetRootWidget()

int UIDocument_Lua::GetRootWidget ( lua_State *  L)
static

◆ Instantiate()

int UIDocument_Lua::Instantiate ( lua_State *  L)
static

◆ Load()

int UIDocument_Lua::Load ( lua_State *  L)
static

◆ LoadFromString()

int UIDocument_Lua::LoadFromString ( lua_State *  L)
static

◆ Mount()

int UIDocument_Lua::Mount ( lua_State *  L)
static

◆ SetCallback()

int UIDocument_Lua::SetCallback ( lua_State *  L)
static

◆ SetData()

int UIDocument_Lua::SetData ( lua_State *  L)
static

◆ Tick()

int UIDocument_Lua::Tick ( lua_State *  L)
static

◆ Unmount()

int UIDocument_Lua::Unmount ( lua_State *  L)
static

The documentation for this struct was generated from the following files: