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3#define MAX_ENABLED_EXTENSIONS 8
4#define MAX_ENABLED_LAYERS 8
5#define MAX_DESCRIPTOR_SETS 1024
6#define MAX_UNIFORM_BUFFER_DESCRIPTORS 128
7#define MAX_STORAGE_BUFFER_DESCRIPTORS 32
8#define MAX_STORAGE_IMAGE_DESCRIPTORS 32
9#define MAX_SAMPLER_DESCRIPTORS 4096
10#define MAX_BOUND_DESCRIPTOR_SETS 4
11#define MAX_RENDER_TARGETS 8
13#define ENGINE_SHADER_DIR "Engine/Shaders/GLSL/bin/"
15#define SELECTED_COMP_COLOR glm::vec4(1.0f, 1.0f, 0.5f, 1.0f)
16#define MULTI_SELECTED_COMP_COLOR glm::vec4(1.0f, 0.6f, 0.3f, 1.0f)
18#define PATH_TRACE_MAX_TRIANGLES 500000
19#define PATH_TRACE_MAX_MESHES 4096
20#define PATH_TRACE_MAX_LIGHTS 1024
21#define PATH_TRACE_MAX_TEXTURES 1024
23#define NUM_MATERIAL_VERTEX_CONFIGS 4
24#define MAX_MATERIAL_UBO_SIZE (4 * 1024)
26#define VULKAN_VERBOSE_LOGGING 0
29#define STENCIL_BIT_SCRATCH 0x01