Go to the source code of this file.
◆ ENGINE_SHADER_DIR
| #define ENGINE_SHADER_DIR "Engine/Shaders/GLSL/bin/" |
◆ MAX_BOUND_DESCRIPTOR_SETS
| #define MAX_BOUND_DESCRIPTOR_SETS 4 |
◆ MAX_DESCRIPTOR_SETS
| #define MAX_DESCRIPTOR_SETS 1024 |
◆ MAX_ENABLED_EXTENSIONS
| #define MAX_ENABLED_EXTENSIONS 8 |
◆ MAX_ENABLED_LAYERS
| #define MAX_ENABLED_LAYERS 8 |
◆ MAX_MATERIAL_UBO_SIZE
| #define MAX_MATERIAL_UBO_SIZE (4 * 1024) |
◆ MAX_RENDER_TARGETS
| #define MAX_RENDER_TARGETS 8 |
◆ MAX_SAMPLER_DESCRIPTORS
| #define MAX_SAMPLER_DESCRIPTORS 4096 |
◆ MAX_STORAGE_BUFFER_DESCRIPTORS
| #define MAX_STORAGE_BUFFER_DESCRIPTORS 32 |
◆ MAX_STORAGE_IMAGE_DESCRIPTORS
| #define MAX_STORAGE_IMAGE_DESCRIPTORS 32 |
◆ MAX_UNIFORM_BUFFER_DESCRIPTORS
| #define MAX_UNIFORM_BUFFER_DESCRIPTORS 128 |
◆ MULTI_SELECTED_COMP_COLOR
| #define MULTI_SELECTED_COMP_COLOR glm::vec4(1.0f, 0.6f, 0.3f, 1.0f) |
◆ NUM_MATERIAL_VERTEX_CONFIGS
| #define NUM_MATERIAL_VERTEX_CONFIGS 4 |
◆ PATH_TRACE_MAX_LIGHTS
| #define PATH_TRACE_MAX_LIGHTS 1024 |
◆ PATH_TRACE_MAX_MESHES
| #define PATH_TRACE_MAX_MESHES 4096 |
◆ PATH_TRACE_MAX_TEXTURES
| #define PATH_TRACE_MAX_TEXTURES 1024 |
◆ PATH_TRACE_MAX_TRIANGLES
| #define PATH_TRACE_MAX_TRIANGLES 500000 |
◆ SELECTED_COMP_COLOR
| #define SELECTED_COMP_COLOR glm::vec4(1.0f, 1.0f, 0.5f, 1.0f) |
◆ STENCIL_BIT_SCRATCH
| #define STENCIL_BIT_SCRATCH 0x01 |
◆ VULKAN_VERBOSE_LOGGING
| #define VULKAN_VERBOSE_LOGGING 0 |