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Polyphase Game Engine
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Functions | |
| uint32_t | WsRandom32 () |
| void | WsEncodeFrame (uint8_t opcode, const uint8_t *payload, uint32_t size, std::vector< uint8_t > &outBytes) |
| void | WsEncodeClose (uint16_t code, const char *reason, std::vector< uint8_t > &outBytes) |
| void | WsSha1 (const uint8_t *data, uint32_t size, uint8_t outDigest[20]) |
| std::string | WsBase64Encode (const uint8_t *data, uint32_t size) |
| std::string WsBase64Encode | ( | const uint8_t * | data, |
| uint32_t | size | ||
| ) |
| void WsEncodeClose | ( | uint16_t | code, |
| const char * | reason, | ||
| std::vector< uint8_t > & | outBytes | ||
| ) |
| void WsEncodeFrame | ( | uint8_t | opcode, |
| const uint8_t * | payload, | ||
| uint32_t | size, | ||
| std::vector< uint8_t > & | outBytes | ||
| ) |
| uint32_t WsRandom32 | ( | ) |
| void WsSha1 | ( | const uint8_t * | data, |
| uint32_t | size, | ||
| uint8_t | outDigest[20] | ||
| ) |