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Polyphase Game Engine
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This is the complete list of members for ActionEditProperties, including all inherited members.
| ActionEditProperties(const std::vector< void * > &owners, PropertyOwnerType ownerType, const std::string &propName, uint32_t index, Datum value, DatumType sourceType) | ActionEditProperties | |
| Execute() | Action | virtual |
| GatherPropsFor(void *owner, std::vector< Property > &props) | ActionEditProperties | protected |
| GetName()=0 | Action | pure virtual |
| mApplied | ActionEditProperties | protected |
| mIndex | ActionEditProperties | protected |
| mOwners | ActionEditProperties | protected |
| mOwnerType | ActionEditProperties | protected |
| mPreviousValues | ActionEditProperties | protected |
| mPropertyName | ActionEditProperties | protected |
| mReferencedAssets | ActionEditProperties | protected |
| mSourceType | ActionEditProperties | protected |
| mValue | ActionEditProperties | protected |
| Reverse() | Action | virtual |
| ~Action() | Action | inlinevirtual |