Polyphase Game Engine
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Action Class Referenceabstract

#include <ActionManager.h>

Inheritance diagram for Action:
ActionAttachNode ActionDeleteNodes ActionEditProperty ActionEditTransforms ActionEditWidgetTransforms ActionPaintTiles ActionParentSelectedWith ActionReplaceWithAsset ActionReplaceWithInstancedMesh ActionReplaceWithStaticMesh ActionResetScene ActionSetInstanceColors ActionSetInstanceData ActionSetRootNode ActionSetTerrainHeights ActionSetVoxels ActionSetWorldPosition ActionSetWorldRotation ActionSetWorldScale ActionSpawnNodes ActionUnlinkScene

Public Member Functions

virtual ~Action ()
 
virtual void Execute ()
 
virtual void Reverse ()
 
virtual const char * GetName ()=0
 

Constructor & Destructor Documentation

◆ ~Action()

virtual Action::~Action ( )
inlinevirtual

Member Function Documentation

◆ Execute()

virtual void Action::Execute ( )
virtual

◆ GetName()

virtual const char * Action::GetName ( )
pure virtual

◆ Reverse()

virtual void Action::Reverse ( )
virtual

The documentation for this class was generated from the following file: