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Polyphase Game Engine
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This is the complete list of members for ActionEditProperty, including all inherited members.
| ActionEditProperty(void *owner, PropertyOwnerType ownerType, const std::string &propName, uint32_t index, Datum value) | ActionEditProperty | |
| Execute() | Action | virtual |
| FindProp(std::vector< Property > &props, const std::string &name) | ActionEditProperty | protected |
| GatherProps(std::vector< Property > &props) | ActionEditProperty | protected |
| GetName()=0 | Action | pure virtual |
| mIndex | ActionEditProperty | protected |
| mOwner | ActionEditProperty | protected |
| mOwnerType | ActionEditProperty | protected |
| mPreviousValue | ActionEditProperty | protected |
| mPropertyName | ActionEditProperty | protected |
| mReferencedAsset | ActionEditProperty | protected |
| mValue | ActionEditProperty | protected |
| Reverse() | Action | virtual |
| ~Action() | Action | inlinevirtual |