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Polyphase Game Engine
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This is the complete list of members for ActionParentSelectedWith, including all inherited members.
| ActionParentSelectedWith(const std::vector< Node * > &nodes, TypeId newParentType, ArrayOrientation arrayOrientation=ArrayOrientation::Vertical) | ActionParentSelectedWith | |
| DECLARE_ACTION_INTERFACE(ParentSelectedWith) | ActionParentSelectedWith | |
| Execute() | Action | virtual |
| GetName()=0 | Action | pure virtual |
| mArrayOrientation | ActionParentSelectedWith | protected |
| mCreatedParent | ActionParentSelectedWith | protected |
| mCreatedParentChildIndex | ActionParentSelectedWith | protected |
| mCreatedParentParent | ActionParentSelectedWith | protected |
| mFirstExecute | ActionParentSelectedWith | protected |
| mNewParentType | ActionParentSelectedWith | protected |
| mNodes | ActionParentSelectedWith | protected |
| mPrevBoneIndices | ActionParentSelectedWith | protected |
| mPrevChildIndices | ActionParentSelectedWith | protected |
| mPrevParents | ActionParentSelectedWith | protected |
| Reverse() | Action | virtual |
| ~Action() | Action | inlinevirtual |