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Polyphase Game Engine
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This is the complete list of members for BlurPass, including all inherited members.
| Create() override | BlurPass | virtual |
| Destroy() override | BlurPass | virtual |
| GatherProperties(std::vector< Property > &props) override | BlurPass | virtual |
| GetName() const | PostProcessPass | |
| IsEnabled() const | PostProcessPass | virtual |
| mDownsampleFactor | BlurPass | protected |
| mEnabled | PostProcessPass | protected |
| mEnableDownsample | BlurPass | protected |
| mName | PostProcessPass | protected |
| mUniforms | BlurPass | protected |
| mXBlurImage | BlurPass | protected |
| mXBlurLowResImage | BlurPass | protected |
| mYBlurLowResImage | BlurPass | protected |
| Render(Image *input, Image *output) override | BlurPass | virtual |
| Resize() | PostProcessPass | virtual |
| SetEnabled(bool enable) | PostProcessPass |