Polyphase Game Engine
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BoneMaskAsset Member List

This is the complete list of members for BoneMaskAsset, including all inherited members.

AddExcludeRoot(const std::string &boneName)BoneMaskAsset
AddIncludeRoot(const std::string &boneName)BoneMaskAsset
As() constObjectinline
Asset()Asset
BoneMaskAsset()BoneMaskAsset
ClassRuntimeName()Objectinlinestatic
Copy(Asset *srcAsset)Assetvirtual
Create() overrideBoneMaskAssetvirtual
DECLARE_ASSET(BoneMaskAsset, Asset)BoneMaskAsset
DECLARE_FACTORY(Asset, Asset)Asset
DECLARE_FACTORY_MANAGER(Asset)Asset
DECLARE_OBJECT(Asset, Object)Asset
DecrementRefCount()Asset
Destroy() overrideBoneMaskAssetvirtual
DrawCustomProperty(Property &prop)Objectinlinevirtual
EnsureUuid()Asset
Equals(const Object *rhs) constObjectinlinevirtual
GatherProperties(std::vector< Property > &outProps) overrideBoneMaskAssetvirtual
GetDirectoryFromPath(const std::string &path)Assetstatic
GetExcludeRoots() constBoneMaskAssetinline
GetIncludeRoots() constBoneMaskAssetinline
GetName() constAsset
GetNameFromPath(const std::string &path)Assetstatic
GetNameFromTypeId(TypeId id)Assetstatic
GetRefCount() constAsset
GetSelfOnly() constBoneMaskAssetinline
GetTargetMesh() constBoneMaskAsset
GetTypeColor() overrideBoneMaskAssetvirtual
GetTypeIdFromName(const char *name)Assetstatic
GetTypeImportExt()Assetvirtual
GetTypeName() overrideBoneMaskAssetvirtual
GetUuid() constAsset
HandlePropChange(Datum *datum, uint32_t index, const void *newValue)BoneMaskAssetstatic
Import(const std::string &path, ImportOptions *options=nullptr)Assetvirtual
IncrementRefCount()Asset
InstanceRuntimeId() const =0Objectpure virtual
InvalidateCache()BoneMaskAsset
Is(RuntimeId id) constObjectinlinevirtual
Is(const char *name) constObjectinlinevirtual
IsEmbedded() constAsset
IsEngineAsset() constAsset
IsLoaded() constAsset
IsRefCounted() constAsset
IsTransient() constAsset
LoadEmbedded(const EmbeddedFile *embeddedAsset, AsyncLoadRequest *request=nullptr)Asset
LoadFile(const char *path, AsyncLoadRequest *request=nullptr)Asset
LoadStream(Stream &stream, Platform platform) overrideBoneMaskAssetvirtual
mCacheBoneMaskAssetprotected
mEmbeddedAssetprotected
mEnableRefCountAssetprotected
mEngineAssetAssetprotected
mExcludeRootsBoneMaskAssetprotected
mIncludeRootsBoneMaskAssetprotected
mLoadedAssetprotected
mNameAssetprotected
mRefCountAssetprotected
mSelfOnlyBoneMaskAssetprotected
mTargetMeshBoneMaskAssetprotected
mTransientAssetprotected
mTypeAssetprotected
mUuidAssetprotected
mVersionAssetprotected
QueryInterface(RuntimeId id) constObjectinlinevirtual
ReadHeader(Stream &stream)Assetstatic
RemoveExcludeRoot(const std::string &boneName)BoneMaskAsset
RemoveIncludeRoot(const std::string &boneName)BoneMaskAsset
ResetLoadedFlag()Asset
Resolve(const SkeletalMesh *mesh)BoneMaskAsset
RuntimeName() const =0Objectpure virtual
RuntimeParentName() const =0Objectpure virtual
SaveFile(const char *path, Platform platform)Asset
SaveStream(Stream &stream, Platform platform) overrideBoneMaskAssetvirtual
SetEmbedded(bool embed)Asset
SetEngineAsset(bool engineAsset)Asset
SetExcludeRoots(const std::vector< std::string > &roots)BoneMaskAsset
SetIncludeRoots(const std::vector< std::string > &roots)BoneMaskAsset
SetName(const std::string &name)Asset
SetSelfOnly(bool selfOnly)BoneMaskAsset
SetTargetMesh(SkeletalMesh *mesh)BoneMaskAsset
SetTransient(bool transient)Asset
SetUuid(uint64_t uuid)Asset
ShouldSnapshotForPie() constAssetinlinevirtual
WriteHeader(Stream &stream)Asset
~Asset()Assetvirtual
~BoneMaskAsset()BoneMaskAsset
~Object()=defaultObjectvirtual