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Polyphase Game Engine
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#include <BoneMaskAsset.h>
Classes | |
| struct | ResolvedCache |
Public Member Functions | |
| DECLARE_ASSET (BoneMaskAsset, Asset) | |
| BoneMaskAsset () | |
| ~BoneMaskAsset () | |
| virtual void | LoadStream (Stream &stream, Platform platform) override |
| virtual void | SaveStream (Stream &stream, Platform platform) override |
| virtual void | Create () override |
| virtual void | Destroy () override |
| virtual void | GatherProperties (std::vector< Property > &outProps) override |
| virtual glm::vec4 | GetTypeColor () override |
| virtual const char * | GetTypeName () override |
| SkeletalMesh * | GetTargetMesh () const |
| void | SetTargetMesh (SkeletalMesh *mesh) |
| const std::vector< std::string > & | GetIncludeRoots () const |
| const std::vector< std::string > & | GetExcludeRoots () const |
| bool | GetSelfOnly () const |
| void | SetIncludeRoots (const std::vector< std::string > &roots) |
| void | SetExcludeRoots (const std::vector< std::string > &roots) |
| void | SetSelfOnly (bool selfOnly) |
| void | AddIncludeRoot (const std::string &boneName) |
| void | RemoveIncludeRoot (const std::string &boneName) |
| void | AddExcludeRoot (const std::string &boneName) |
| void | RemoveExcludeRoot (const std::string &boneName) |
| const std::vector< uint8_t > & | Resolve (const SkeletalMesh *mesh) |
| void | InvalidateCache () |
Public Member Functions inherited from Asset | |
| DECLARE_FACTORY_MANAGER (Asset) | |
| DECLARE_FACTORY (Asset, Asset) | |
| DECLARE_OBJECT (Asset, Object) | |
| Asset () | |
| virtual | ~Asset () |
| virtual void | Copy (Asset *srcAsset) |
| void | ResetLoadedFlag () |
| const std::string & | GetName () const |
| bool | IsLoaded () const |
| bool | IsRefCounted () const |
| int32_t | GetRefCount () const |
| bool | IsEmbedded () const |
| void | SetEmbedded (bool embed) |
| bool | IsEngineAsset () const |
| void | SetEngineAsset (bool engineAsset) |
| void | SetName (const std::string &name) |
| void | IncrementRefCount () |
| void | DecrementRefCount () |
| void | LoadFile (const char *path, AsyncLoadRequest *request=nullptr) |
| void | LoadEmbedded (const EmbeddedFile *embeddedAsset, AsyncLoadRequest *request=nullptr) |
| void | SaveFile (const char *path, Platform platform) |
| virtual bool | Import (const std::string &path, ImportOptions *options=nullptr) |
| virtual const char * | GetTypeImportExt () |
| virtual bool | ShouldSnapshotForPie () const |
| bool | IsTransient () const |
| void | SetTransient (bool transient) |
| uint64_t | GetUuid () const |
| void | SetUuid (uint64_t uuid) |
| void | EnsureUuid () |
| void | WriteHeader (Stream &stream) |
Public Member Functions inherited from Object | |
| virtual | ~Object ()=default |
| virtual const char * | RuntimeName () const =0 |
| virtual const char * | RuntimeParentName () const =0 |
| virtual RuntimeId | InstanceRuntimeId () const =0 |
| virtual Object * | QueryInterface (RuntimeId id) const |
| virtual bool | Is (RuntimeId id) const |
| virtual bool | Is (const char *name) const |
| virtual bool | DrawCustomProperty (Property &prop) |
| template<typename T > | |
| T * | As () const |
| virtual bool | Equals (const Object *rhs) const |
Static Public Member Functions | |
| static bool | HandlePropChange (Datum *datum, uint32_t index, const void *newValue) |
Static Public Member Functions inherited from Asset | |
| static AssetHeader | ReadHeader (Stream &stream) |
| static std::string | GetNameFromPath (const std::string &path) |
| static std::string | GetDirectoryFromPath (const std::string &path) |
| static const char * | GetNameFromTypeId (TypeId id) |
| static TypeId | GetTypeIdFromName (const char *name) |
Static Public Member Functions inherited from Object | |
| static const char * | ClassRuntimeName () |
Protected Attributes | |
| SkeletalMeshRef | mTargetMesh |
| std::vector< std::string > | mIncludeRoots |
| std::vector< std::string > | mExcludeRoots |
| bool | mSelfOnly = false |
| ResolvedCache | mCache |
Protected Attributes inherited from Asset | |
| uint32_t | mVersion = 0 |
| TypeId | mType = INVALID_TYPE_ID |
| uint64_t | mUuid = 0 |
| bool | mEmbedded = false |
| bool | mLoaded = false |
| bool | mEnableRefCount = true |
| bool | mEngineAsset = false |
| bool | mTransient = false |
| std::string | mName = "Asset" |
| int32_t | mRefCount = 0 |
| BoneMaskAsset::BoneMaskAsset | ( | ) |
| BoneMaskAsset::~BoneMaskAsset | ( | ) |
| void BoneMaskAsset::AddExcludeRoot | ( | const std::string & | boneName | ) |
| void BoneMaskAsset::AddIncludeRoot | ( | const std::string & | boneName | ) |
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overridevirtual |
Reimplemented from Asset.
| BoneMaskAsset::DECLARE_ASSET | ( | BoneMaskAsset | , |
| Asset | |||
| ) |
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overridevirtual |
Reimplemented from Asset.
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overridevirtual |
Reimplemented from Asset.
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inline |
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inline |
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inline |
| SkeletalMesh * BoneMaskAsset::GetTargetMesh | ( | ) | const |
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overridevirtual |
Reimplemented from Asset.
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overridevirtual |
Reimplemented from Asset.
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static |
| void BoneMaskAsset::InvalidateCache | ( | ) |
Reimplemented from Asset.
| void BoneMaskAsset::RemoveExcludeRoot | ( | const std::string & | boneName | ) |
| void BoneMaskAsset::RemoveIncludeRoot | ( | const std::string & | boneName | ) |
| const std::vector< uint8_t > & BoneMaskAsset::Resolve | ( | const SkeletalMesh * | mesh | ) |
Reimplemented from Asset.
| void BoneMaskAsset::SetExcludeRoots | ( | const std::vector< std::string > & | roots | ) |
| void BoneMaskAsset::SetIncludeRoots | ( | const std::vector< std::string > & | roots | ) |
| void BoneMaskAsset::SetSelfOnly | ( | bool | selfOnly | ) |
| void BoneMaskAsset::SetTargetMesh | ( | SkeletalMesh * | mesh | ) |
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protected |
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protected |
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protected |
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protected |
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protected |