Polyphase Game Engine
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GraphProcessor Class Reference

#include <GraphProcessor.h>

Public Member Functions

void Evaluate (NodeGraph *graph, const char *eventName=nullptr)
 
const std::vector< GraphNodeId > & GetEvaluationOrder () const
 
bool HasCycles () const
 

Member Function Documentation

◆ Evaluate()

void GraphProcessor::Evaluate ( NodeGraph graph,
const char *  eventName = nullptr 
)

◆ GetEvaluationOrder()

const std::vector< GraphNodeId > & GraphProcessor::GetEvaluationOrder ( ) const
inline

◆ HasCycles()

bool GraphProcessor::HasCycles ( ) const
inline

The documentation for this class was generated from the following files: