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Polyphase Game Engine
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#include <GraphProcessor.h>
Public Member Functions | |
| void | Evaluate (NodeGraph *graph, const char *eventName=nullptr) |
| const std::vector< GraphNodeId > & | GetEvaluationOrder () const |
| bool | HasCycles () const |
| void GraphProcessor::Evaluate | ( | NodeGraph * | graph, |
| const char * | eventName = nullptr |
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| ) |
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inline |
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inline |