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Polyphase Game Engine
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This is the complete list of members for ISkeletalPoseModifier, including all inherited members.
| ModifySkeletalPose(class SkeletalMesh3D *component, class SkeletalMesh *mesh, std::vector< SkeletalLocalPoseTransform > &localPose, float deltaTime)=0 | ISkeletalPoseModifier | pure virtual |
| ~ISkeletalPoseModifier()=default | ISkeletalPoseModifier | virtual |