Polyphase Game Engine
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ISkeletalPoseModifier Class Referenceabstract

#include <SkeletalMesh3d.h>

Public Member Functions

virtual ~ISkeletalPoseModifier ()=default
 
virtual void ModifySkeletalPose (class SkeletalMesh3D *component, class SkeletalMesh *mesh, std::vector< SkeletalLocalPoseTransform > &localPose, float deltaTime)=0
 

Constructor & Destructor Documentation

◆ ~ISkeletalPoseModifier()

virtual ISkeletalPoseModifier::~ISkeletalPoseModifier ( )
virtualdefault

Member Function Documentation

◆ ModifySkeletalPose()

virtual void ISkeletalPoseModifier::ModifySkeletalPose ( class SkeletalMesh3D component,
class SkeletalMesh mesh,
std::vector< SkeletalLocalPoseTransform > &  localPose,
float  deltaTime 
)
pure virtual

The documentation for this class was generated from the following file: