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Polyphase Game Engine
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#include <SkeletalMesh3d.h>
Public Member Functions | |
| virtual | ~ISkeletalPoseModifier ()=default |
| virtual void | ModifySkeletalPose (class SkeletalMesh3D *component, class SkeletalMesh *mesh, std::vector< SkeletalLocalPoseTransform > &localPose, float deltaTime)=0 |
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virtualdefault |
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pure virtual |