Polyphase Game Engine
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InputMap Member List

This is the complete list of members for InputMap, including all inherited members.

Create()InputMapstatic
DeletePreset(const std::string &name)InputMap
Destroy()InputMapstatic
Get()InputMapstatic
GetAxisMapping(GamepadAxisCode axis, int32_t &positiveKey, int32_t &negativeKey) constInputMap
GetAxisMouseSensitivity(GamepadAxisCode axis) constInputMap
GetAxisUsesMouseX(GamepadAxisCode axis) constInputMap
GetAxisUsesMouseY(GamepadAxisCode axis) constInputMap
GetAxisValueFromMapping(GamepadAxisCode axis) constInputMap
GetButtonMapping(GamepadButtonCode button) constInputMap
GetGamepadAxisName(GamepadAxisCode axis)InputMapstatic
GetGamepadButtonName(GamepadButtonCode button)InputMapstatic
GetKeyCodeName(int32_t keyCode)InputMapstatic
GetPresetNames() constInputMap
GetPresetsDirectory()InputMapstatic
IsButtonDownViaKeyboard(GamepadButtonCode button) constInputMap
IsButtonJustDownViaKeyboard(GamepadButtonCode button) constInputMap
IsButtonJustUpViaKeyboard(GamepadButtonCode button) constInputMap
IsMouseEnabled() constInputMap
IsPointerEnabled() constInputMap
LoadPreset(const std::string &name)InputMap
ResetToDefaults()InputMap
SavePreset(const std::string &name) constInputMap
SetAxisMapping(GamepadAxisCode axis, int32_t positiveKey, int32_t negativeKey)InputMap
SetAxisMouseMapping(GamepadAxisCode axis, bool useMouseX, bool useMouseY, float sensitivity)InputMap
SetButtonMapping(GamepadButtonCode button, int32_t keyCode)InputMap
SetMouseEnabled(bool enabled)InputMap
SetPointerEnabled(bool enabled)InputMap