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Polyphase Game Engine
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This is the complete list of members for InputMap, including all inherited members.
| Create() | InputMap | static |
| DeletePreset(const std::string &name) | InputMap | |
| Destroy() | InputMap | static |
| Get() | InputMap | static |
| GetAxisMapping(GamepadAxisCode axis, int32_t &positiveKey, int32_t &negativeKey) const | InputMap | |
| GetAxisMouseSensitivity(GamepadAxisCode axis) const | InputMap | |
| GetAxisUsesMouseX(GamepadAxisCode axis) const | InputMap | |
| GetAxisUsesMouseY(GamepadAxisCode axis) const | InputMap | |
| GetAxisValueFromMapping(GamepadAxisCode axis) const | InputMap | |
| GetButtonMapping(GamepadButtonCode button) const | InputMap | |
| GetGamepadAxisName(GamepadAxisCode axis) | InputMap | static |
| GetGamepadButtonName(GamepadButtonCode button) | InputMap | static |
| GetKeyCodeName(int32_t keyCode) | InputMap | static |
| GetPresetNames() const | InputMap | |
| GetPresetsDirectory() | InputMap | static |
| IsButtonDownViaKeyboard(GamepadButtonCode button) const | InputMap | |
| IsButtonJustDownViaKeyboard(GamepadButtonCode button) const | InputMap | |
| IsButtonJustUpViaKeyboard(GamepadButtonCode button) const | InputMap | |
| IsMouseEnabled() const | InputMap | |
| IsPointerEnabled() const | InputMap | |
| LoadPreset(const std::string &name) | InputMap | |
| ResetToDefaults() | InputMap | |
| SavePreset(const std::string &name) const | InputMap | |
| SetAxisMapping(GamepadAxisCode axis, int32_t positiveKey, int32_t negativeKey) | InputMap | |
| SetAxisMouseMapping(GamepadAxisCode axis, bool useMouseX, bool useMouseY, float sensitivity) | InputMap | |
| SetButtonMapping(GamepadButtonCode button, int32_t keyCode) | InputMap | |
| SetMouseEnabled(bool enabled) | InputMap | |
| SetPointerEnabled(bool enabled) | InputMap |