#include <InputMap.h>
◆ Create()
| void InputMap::Create |
( |
| ) |
|
|
static |
◆ DeletePreset()
| bool InputMap::DeletePreset |
( |
const std::string & |
name | ) |
|
◆ Destroy()
| void InputMap::Destroy |
( |
| ) |
|
|
static |
◆ Get()
◆ GetAxisMapping()
| void InputMap::GetAxisMapping |
( |
GamepadAxisCode |
axis, |
|
|
int32_t & |
positiveKey, |
|
|
int32_t & |
negativeKey |
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) |
| const |
◆ GetAxisMouseSensitivity()
◆ GetAxisUsesMouseX()
◆ GetAxisUsesMouseY()
◆ GetAxisValueFromMapping()
◆ GetButtonMapping()
◆ GetGamepadAxisName()
◆ GetGamepadButtonName()
◆ GetKeyCodeName()
| const char * InputMap::GetKeyCodeName |
( |
int32_t |
keyCode | ) |
|
|
static |
◆ GetPresetNames()
| std::vector< std::string > InputMap::GetPresetNames |
( |
| ) |
const |
◆ GetPresetsDirectory()
| std::string InputMap::GetPresetsDirectory |
( |
| ) |
|
|
static |
◆ IsButtonDownViaKeyboard()
◆ IsButtonJustDownViaKeyboard()
◆ IsButtonJustUpViaKeyboard()
◆ IsMouseEnabled()
| bool InputMap::IsMouseEnabled |
( |
| ) |
const |
◆ IsPointerEnabled()
| bool InputMap::IsPointerEnabled |
( |
| ) |
const |
◆ LoadPreset()
| bool InputMap::LoadPreset |
( |
const std::string & |
name | ) |
|
◆ ResetToDefaults()
| void InputMap::ResetToDefaults |
( |
| ) |
|
◆ SavePreset()
| bool InputMap::SavePreset |
( |
const std::string & |
name | ) |
const |
◆ SetAxisMapping()
| void InputMap::SetAxisMapping |
( |
GamepadAxisCode |
axis, |
|
|
int32_t |
positiveKey, |
|
|
int32_t |
negativeKey |
|
) |
| |
◆ SetAxisMouseMapping()
| void InputMap::SetAxisMouseMapping |
( |
GamepadAxisCode |
axis, |
|
|
bool |
useMouseX, |
|
|
bool |
useMouseY, |
|
|
float |
sensitivity |
|
) |
| |
◆ SetButtonMapping()
◆ SetMouseEnabled()
| void InputMap::SetMouseEnabled |
( |
bool |
enabled | ) |
|
◆ SetPointerEnabled()
| void InputMap::SetPointerEnabled |
( |
bool |
enabled | ) |
|
The documentation for this class was generated from the following files: