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Polyphase Game Engine
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This is the complete list of members for LoadingMenu, including all inherited members.
| Close() | LoadingMenu | |
| ForceClose() | LoadingMenu | |
| GetMenuScene() const | LoadingMenu | |
| GetState() const | LoadingMenu | |
| GetTargetScene() const | LoadingMenu | |
| IsActive() const | LoadingMenu | |
| Open(const std::string &targetSceneName, int32_t worldIndex=0) | LoadingMenu | |
| SetMenuScene(const std::string &sceneName) | LoadingMenu | |
| ShouldInterceptLoadScene() const | LoadingMenu | |
| Update(float deltaTime, int32_t worldIndex) | LoadingMenu |