Polyphase Game Engine
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LoadingMenu Member List

This is the complete list of members for LoadingMenu, including all inherited members.

Close()LoadingMenu
ForceClose()LoadingMenu
GetMenuScene() constLoadingMenu
GetState() constLoadingMenu
GetTargetScene() constLoadingMenu
IsActive() constLoadingMenu
Open(const std::string &targetSceneName, int32_t worldIndex=0)LoadingMenu
SetMenuScene(const std::string &sceneName)LoadingMenu
ShouldInterceptLoadScene() constLoadingMenu
Update(float deltaTime, int32_t worldIndex)LoadingMenu