#include <LoadingMenu.h>
◆ Close()
| void LoadingMenu::Close |
( |
| ) |
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◆ ForceClose()
| void LoadingMenu::ForceClose |
( |
| ) |
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◆ GetMenuScene()
| const std::string & LoadingMenu::GetMenuScene |
( |
| ) |
const |
◆ GetState()
◆ GetTargetScene()
| const std::string & LoadingMenu::GetTargetScene |
( |
| ) |
const |
◆ IsActive()
| bool LoadingMenu::IsActive |
( |
| ) |
const |
◆ Open()
| bool LoadingMenu::Open |
( |
const std::string & |
targetSceneName, |
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|
int32_t |
worldIndex = 0 |
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) |
| |
◆ SetMenuScene()
| void LoadingMenu::SetMenuScene |
( |
const std::string & |
sceneName | ) |
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◆ ShouldInterceptLoadScene()
| bool LoadingMenu::ShouldInterceptLoadScene |
( |
| ) |
const |
◆ Update()
| void LoadingMenu::Update |
( |
float |
deltaTime, |
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|
int32_t |
worldIndex |
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) |
| |
The documentation for this class was generated from the following files: