Polyphase Game Engine
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LoadingMenu Class Reference

#include <LoadingMenu.h>

Public Member Functions

void SetMenuScene (const std::string &sceneName)
 
const std::string & GetMenuScene () const
 
bool Open (const std::string &targetSceneName, int32_t worldIndex=0)
 
void Close ()
 
void ForceClose ()
 
bool IsActive () const
 
LoadingState GetState () const
 
const std::string & GetTargetScene () const
 
void Update (float deltaTime, int32_t worldIndex)
 
bool ShouldInterceptLoadScene () const
 

Member Function Documentation

◆ Close()

void LoadingMenu::Close ( )

◆ ForceClose()

void LoadingMenu::ForceClose ( )

◆ GetMenuScene()

const std::string & LoadingMenu::GetMenuScene ( ) const

◆ GetState()

LoadingState LoadingMenu::GetState ( ) const

◆ GetTargetScene()

const std::string & LoadingMenu::GetTargetScene ( ) const

◆ IsActive()

bool LoadingMenu::IsActive ( ) const

◆ Open()

bool LoadingMenu::Open ( const std::string &  targetSceneName,
int32_t  worldIndex = 0 
)

◆ SetMenuScene()

void LoadingMenu::SetMenuScene ( const std::string &  sceneName)

◆ ShouldInterceptLoadScene()

bool LoadingMenu::ShouldInterceptLoadScene ( ) const

◆ Update()

void LoadingMenu::Update ( float  deltaTime,
int32_t  worldIndex 
)

The documentation for this class was generated from the following files: