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Polyphase Game Engine
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#include <MaterialDomain.h>
Public Member Functions | |
| virtual const char * | GetDomainName () const override |
| virtual void | RegisterNodeTypes () override |
| virtual void | OnGraphEvaluated (NodeGraph *graph) override |
| virtual TypeId | GetDefaultOutputNodeType () const override |
Public Member Functions inherited from GraphDomain | |
| GraphDomain () | |
| virtual | ~GraphDomain () |
| void | AddNodeType (TypeId typeId, const char *typeName, const char *category, const glm::vec4 &color) |
| const std::vector< GraphNodeTypeInfo > & | GetNodeTypes () const |
Additional Inherited Members | |
Protected Attributes inherited from GraphDomain | |
| std::vector< GraphNodeTypeInfo > | mNodeTypes |
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overridevirtual |
Reimplemented from GraphDomain.
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inlineoverridevirtual |
Implements GraphDomain.
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overridevirtual |
Reimplemented from GraphDomain.
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overridevirtual |
Implements GraphDomain.