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Polyphase Game Engine
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This is the complete list of members for ScriptFunc, including all inherited members.
| Call(uint32_t numParams=0, Datum *params=nullptr) const | ScriptFunc | |
| CallR(uint32_t numParams=0, Datum *params=nullptr) const | ScriptFunc | |
| CopyRef(int ref) | ScriptFunc | protected |
| CreateRefTable() | ScriptFunc | static |
| IsValid() const | ScriptFunc | |
| mRef | ScriptFunc | protected |
| operator!=(const ScriptFunc &other) const | ScriptFunc | |
| operator=(const ScriptFunc &src) | ScriptFunc | |
| operator==(const ScriptFunc &other) const | ScriptFunc | |
| Push(lua_State *L) const | ScriptFunc | |
| RegisterRef(lua_State *L, int arg) | ScriptFunc | protected |
| ScriptFunc() | ScriptFunc | |
| ScriptFunc(lua_State *L, int arg) | ScriptFunc | |
| ScriptFunc(const ScriptFunc &src) | ScriptFunc | |
| ScriptFunc(const Datum &datum) | ScriptFunc | |
| UnregisterRef() | ScriptFunc | protected |
| ~ScriptFunc() | ScriptFunc |