#include <ScriptFunc.h>
◆ ScriptFunc() [1/4]
| ScriptFunc::ScriptFunc |
( |
| ) |
|
◆ ~ScriptFunc()
| ScriptFunc::~ScriptFunc |
( |
| ) |
|
◆ ScriptFunc() [2/4]
| ScriptFunc::ScriptFunc |
( |
lua_State * |
L, |
|
|
int |
arg |
|
) |
| |
◆ ScriptFunc() [3/4]
◆ ScriptFunc() [4/4]
| ScriptFunc::ScriptFunc |
( |
const Datum & |
datum | ) |
|
◆ Call()
| void ScriptFunc::Call |
( |
uint32_t |
numParams = 0, |
|
|
Datum * |
params = nullptr |
|
) |
| const |
◆ CallR()
| Datum ScriptFunc::CallR |
( |
uint32_t |
numParams = 0, |
|
|
Datum * |
params = nullptr |
|
) |
| const |
◆ CopyRef()
| void ScriptFunc::CopyRef |
( |
int |
ref | ) |
|
|
protected |
◆ CreateRefTable()
| void ScriptFunc::CreateRefTable |
( |
| ) |
|
|
static |
◆ IsValid()
| bool ScriptFunc::IsValid |
( |
| ) |
const |
◆ operator!=()
| bool ScriptFunc::operator!= |
( |
const ScriptFunc & |
other | ) |
const |
◆ operator=()
◆ operator==()
| bool ScriptFunc::operator== |
( |
const ScriptFunc & |
other | ) |
const |
◆ Push()
| void ScriptFunc::Push |
( |
lua_State * |
L | ) |
const |
◆ RegisterRef()
| void ScriptFunc::RegisterRef |
( |
lua_State * |
L, |
|
|
int |
arg |
|
) |
| |
|
protected |
◆ UnregisterRef()
| void ScriptFunc::UnregisterRef |
( |
| ) |
|
|
protected |
◆ mRef
| int ScriptFunc::mRef = LUA_REFNIL |
|
protected |
The documentation for this class was generated from the following files: