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Polyphase Game Engine
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This is the complete list of members for Shader, including all inherited members.
| Create(const char *data, uint32_t size) | Shader | protected |
| DestroyQueue | Shader | friend |
| mDescriptorBindings | Shader | |
| mModule | Shader | |
| mName | Shader | |
| mStage | Shader | |
| Shader(const std::string &filePath, ShaderStage stage, const std::string &name) | Shader | |
| Shader(const char *data, uint32_t size, ShaderStage stage, const std::string &name) | Shader | |
| ~Shader() | Shader | protected |