#include <Shader.h>
◆ Shader() [1/2]
| Shader::Shader |
( |
const std::string & |
filePath, |
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ShaderStage |
stage, |
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const std::string & |
name |
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) |
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◆ Shader() [2/2]
| Shader::Shader |
( |
const char * |
data, |
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uint32_t |
size, |
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ShaderStage |
stage, |
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const std::string & |
name |
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) |
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◆ ~Shader()
◆ Create()
| void Shader::Create |
( |
const char * |
data, |
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uint32_t |
size |
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) |
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protected |
◆ DestroyQueue
| friend class DestroyQueue |
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friend |
◆ mDescriptorBindings
◆ mModule
| VkShaderModule Shader::mModule = VK_NULL_HANDLE |
◆ mName
| std::string Shader::mName |
◆ mStage
The documentation for this class was generated from the following files: