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Polyphase Game Engine
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This is the complete list of members for SignalBusChannel, including all inherited members.
| Clear() | SignalBusChannel | |
| Connect(Node *node, SignalBusHandlerFP func) | SignalBusChannel | |
| Connect(Node *node, SignalBusHandlerVoidFP func) | SignalBusChannel | |
| Connect(Node *node, const ScriptFunc &func) | SignalBusChannel | |
| Disconnect(Node *node) | SignalBusChannel | |
| Emit(const std::vector< Datum > &args) | SignalBusChannel |