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Polyphase Game Engine
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#include <SignalBus.h>
Public Member Functions | |
| std::vector< Datum > | Emit (const std::vector< Datum > &args) |
| void | Connect (Node *node, SignalBusHandlerFP func) |
| void | Connect (Node *node, SignalBusHandlerVoidFP func) |
| void | Connect (Node *node, const ScriptFunc &func) |
| void | Disconnect (Node *node) |
| void | Clear () |
| void SignalBusChannel::Clear | ( | ) |
| void SignalBusChannel::Connect | ( | Node * | node, |
| const ScriptFunc & | func | ||
| ) |
| void SignalBusChannel::Connect | ( | Node * | node, |
| SignalBusHandlerFP | func | ||
| ) |
| void SignalBusChannel::Connect | ( | Node * | node, |
| SignalBusHandlerVoidFP | func | ||
| ) |
| void SignalBusChannel::Disconnect | ( | Node * | node | ) |