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Polyphase Game Engine
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This is the complete list of members for SkeletalMesh, including all inherited members.
| As() const | Object | inline |
| Asset() | Asset | |
| ClassRuntimeName() | Object | inlinestatic |
| Copy(Asset *srcAsset) | Asset | virtual |
| CopyBindPose(std::vector< glm::mat4 > &outTransforms) | SkeletalMesh | |
| Create() override | SkeletalMesh | virtual |
| DECLARE_ASSET(SkeletalMesh, Asset) | SkeletalMesh | |
| DECLARE_FACTORY(Asset, Asset) | Asset | |
| DECLARE_FACTORY_MANAGER(Asset) | Asset | |
| DECLARE_OBJECT(Asset, Object) | Asset | |
| DecrementRefCount() | Asset | |
| Destroy() override | SkeletalMesh | virtual |
| DrawCustomProperty(Property &prop) | Object | inlinevirtual |
| EnsureUuid() | Asset | |
| Equals(const Object *rhs) const | Object | inlinevirtual |
| FinalizeBoneTransforms(std::vector< glm::mat4 > &inoutTransforms) | SkeletalMesh | |
| FindBoneIndex(const std::string &name) const | SkeletalMesh | |
| GatherProperties(std::vector< Property > &outProps) override | SkeletalMesh | virtual |
| GetAnimation(const char *name) | SkeletalMesh | |
| GetAnimationDuration(const char *name) | SkeletalMesh | |
| GetAnimationLookupMesh() | SkeletalMesh | |
| GetAnimations() const | SkeletalMesh | |
| GetBindPoseMatrix(int32_t boneIndex) const | SkeletalMesh | |
| GetBone(int32_t index) const | SkeletalMesh | |
| GetBones() const | SkeletalMesh | |
| GetBounds() const | SkeletalMesh | |
| GetDirectoryFromPath(const std::string &path) | Asset | static |
| GetIndices() const | SkeletalMesh | |
| GetInvRootTransform() const | SkeletalMesh | |
| GetMaterial() | SkeletalMesh | |
| GetName() const | Asset | |
| GetNameFromPath(const std::string &path) | Asset | static |
| GetNameFromTypeId(TypeId id) | Asset | static |
| GetNumBones() const | SkeletalMesh | |
| GetNumFaces() | SkeletalMesh | |
| GetNumIndices() | SkeletalMesh | |
| GetNumVertices() | SkeletalMesh | |
| GetRefCount() const | Asset | |
| GetResource() | SkeletalMesh | |
| GetTypeColor() override | SkeletalMesh | virtual |
| GetTypeIdFromName(const char *name) | Asset | static |
| GetTypeImportExt() override | SkeletalMesh | virtual |
| GetTypeName() override | SkeletalMesh | virtual |
| GetUuid() const | Asset | |
| GetVertices() const | SkeletalMesh | |
| HandlePropChange(Datum *datum, uint32_t index, const void *newValue) | SkeletalMesh | static |
| Import(const std::string &path, ImportOptions *options) override | SkeletalMesh | virtual |
| IncrementRefCount() | Asset | |
| InstanceRuntimeId() const =0 | Object | pure virtual |
| Is(RuntimeId id) const | Object | inlinevirtual |
| Is(const char *name) const | Object | inlinevirtual |
| IsEmbedded() const | Asset | |
| IsEngineAsset() const | Asset | |
| IsLoaded() const | Asset | |
| IsRefCounted() const | Asset | |
| IsTransient() const | Asset | |
| LoadEmbedded(const EmbeddedFile *embeddedAsset, AsyncLoadRequest *request=nullptr) | Asset | |
| LoadFile(const char *path, AsyncLoadRequest *request=nullptr) | Asset | |
| LoadStream(Stream &stream, Platform platform) override | SkeletalMesh | virtual |
| mEmbedded | Asset | protected |
| mEnableRefCount | Asset | protected |
| mEngineAsset | Asset | protected |
| mLoaded | Asset | protected |
| mName | Asset | protected |
| mRefCount | Asset | protected |
| mTransient | Asset | protected |
| mType | Asset | protected |
| mUuid | Asset | protected |
| mVersion | Asset | protected |
| QueryInterface(RuntimeId id) const | Object | inlinevirtual |
| ReadHeader(Stream &stream) | Asset | static |
| RuntimeName() const =0 | Object | pure virtual |
| RuntimeParentName() const =0 | Object | pure virtual |
| SaveFile(const char *path, Platform platform) | Asset | |
| SaveStream(Stream &stream, Platform platform) override | SkeletalMesh | virtual |
| SetAnimationLookupMesh(SkeletalMesh *lookupMesh) | SkeletalMesh | |
| SetEmbedded(bool embed) | Asset | |
| SetEngineAsset(bool engineAsset) | Asset | |
| SetMaterial(class Material *newMaterial) | SkeletalMesh | |
| SetName(const std::string &name) | Asset | |
| SetTransient(bool transient) | Asset | |
| SetUuid(uint64_t uuid) | Asset | |
| ShouldSnapshotForPie() const | Asset | inlinevirtual |
| SkeletalMesh() | SkeletalMesh | |
| WriteHeader(Stream &stream) | Asset | |
| ~Asset() | Asset | virtual |
| ~Object()=default | Object | virtual |
| ~SkeletalMesh() | SkeletalMesh |