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Polyphase Game Engine
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#include <SkeletalMesh.h>
Public Member Functions | |
| DECLARE_ASSET (SkeletalMesh, Asset) | |
| SkeletalMesh () | |
| ~SkeletalMesh () | |
| SkeletalMeshResource * | GetResource () |
| virtual void | LoadStream (Stream &stream, Platform platform) override |
| virtual void | SaveStream (Stream &stream, Platform platform) override |
| virtual void | Create () override |
| virtual void | Destroy () override |
| virtual bool | Import (const std::string &path, ImportOptions *options) override |
| virtual void | GatherProperties (std::vector< Property > &outProps) override |
| virtual glm::vec4 | GetTypeColor () override |
| virtual const char * | GetTypeName () override |
| virtual const char * | GetTypeImportExt () override |
| class Material * | GetMaterial () |
| void | SetMaterial (class Material *newMaterial) |
| uint32_t | GetNumIndices () |
| uint32_t | GetNumFaces () |
| uint32_t | GetNumVertices () |
| const IndexType * | GetIndices () const |
| int32_t | FindBoneIndex (const std::string &name) const |
| const std::vector< Bone > & | GetBones () const |
| const Bone & | GetBone (int32_t index) const |
| uint32_t | GetNumBones () const |
| glm::mat4 | GetInvRootTransform () const |
| const std::vector< Animation > & | GetAnimations () const |
| const Animation * | GetAnimation (const char *name) |
| float | GetAnimationDuration (const char *name) |
| const std::vector< VertexSkinned > & | GetVertices () const |
| void | FinalizeBoneTransforms (std::vector< glm::mat4 > &inoutTransforms) |
| void | CopyBindPose (std::vector< glm::mat4 > &outTransforms) |
| Bounds | GetBounds () const |
| const glm::mat4 | GetBindPoseMatrix (int32_t boneIndex) const |
| SkeletalMesh * | GetAnimationLookupMesh () |
| void | SetAnimationLookupMesh (SkeletalMesh *lookupMesh) |
Public Member Functions inherited from Asset | |
| DECLARE_FACTORY_MANAGER (Asset) | |
| DECLARE_FACTORY (Asset, Asset) | |
| DECLARE_OBJECT (Asset, Object) | |
| Asset () | |
| virtual | ~Asset () |
| virtual void | Copy (Asset *srcAsset) |
| const std::string & | GetName () const |
| bool | IsLoaded () const |
| bool | IsRefCounted () const |
| int32_t | GetRefCount () const |
| bool | IsEmbedded () const |
| void | SetEmbedded (bool embed) |
| bool | IsEngineAsset () const |
| void | SetEngineAsset (bool engineAsset) |
| void | SetName (const std::string &name) |
| void | IncrementRefCount () |
| void | DecrementRefCount () |
| void | LoadFile (const char *path, AsyncLoadRequest *request=nullptr) |
| void | LoadEmbedded (const EmbeddedFile *embeddedAsset, AsyncLoadRequest *request=nullptr) |
| void | SaveFile (const char *path, Platform platform) |
| virtual bool | ShouldSnapshotForPie () const |
| bool | IsTransient () const |
| void | SetTransient (bool transient) |
| uint64_t | GetUuid () const |
| void | SetUuid (uint64_t uuid) |
| void | EnsureUuid () |
| void | WriteHeader (Stream &stream) |
Public Member Functions inherited from Object | |
| virtual | ~Object ()=default |
| virtual const char * | RuntimeName () const =0 |
| virtual const char * | RuntimeParentName () const =0 |
| virtual RuntimeId | InstanceRuntimeId () const =0 |
| virtual Object * | QueryInterface (RuntimeId id) const |
| virtual bool | Is (RuntimeId id) const |
| virtual bool | Is (const char *name) const |
| virtual bool | DrawCustomProperty (Property &prop) |
| template<typename T > | |
| T * | As () const |
| virtual bool | Equals (const Object *rhs) const |
Static Public Member Functions | |
| static bool | HandlePropChange (Datum *datum, uint32_t index, const void *newValue) |
Static Public Member Functions inherited from Asset | |
| static AssetHeader | ReadHeader (Stream &stream) |
| static std::string | GetNameFromPath (const std::string &path) |
| static std::string | GetDirectoryFromPath (const std::string &path) |
| static const char * | GetNameFromTypeId (TypeId id) |
| static TypeId | GetTypeIdFromName (const char *name) |
Static Public Member Functions inherited from Object | |
| static const char * | ClassRuntimeName () |
Additional Inherited Members | |
Protected Attributes inherited from Asset | |
| uint32_t | mVersion = 0 |
| TypeId | mType = INVALID_TYPE_ID |
| uint64_t | mUuid = 0 |
| bool | mEmbedded = false |
| bool | mLoaded = false |
| bool | mEnableRefCount = true |
| bool | mEngineAsset = false |
| bool | mTransient = false |
| std::string | mName = "Asset" |
| int32_t | mRefCount = 0 |
| SkeletalMesh::SkeletalMesh | ( | ) |
| SkeletalMesh::~SkeletalMesh | ( | ) |
| void SkeletalMesh::CopyBindPose | ( | std::vector< glm::mat4 > & | outTransforms | ) |
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overridevirtual |
Reimplemented from Asset.
| SkeletalMesh::DECLARE_ASSET | ( | SkeletalMesh | , |
| Asset | |||
| ) |
|
overridevirtual |
Reimplemented from Asset.
| void SkeletalMesh::FinalizeBoneTransforms | ( | std::vector< glm::mat4 > & | inoutTransforms | ) |
| int32_t SkeletalMesh::FindBoneIndex | ( | const std::string & | name | ) | const |
|
overridevirtual |
Reimplemented from Asset.
| const Animation * SkeletalMesh::GetAnimation | ( | const char * | name | ) |
| float SkeletalMesh::GetAnimationDuration | ( | const char * | name | ) |
| SkeletalMesh * SkeletalMesh::GetAnimationLookupMesh | ( | ) |
| const std::vector< Animation > & SkeletalMesh::GetAnimations | ( | ) | const |
| const glm::mat4 SkeletalMesh::GetBindPoseMatrix | ( | int32_t | boneIndex | ) | const |
| const Bone & SkeletalMesh::GetBone | ( | int32_t | index | ) | const |
| const std::vector< Bone > & SkeletalMesh::GetBones | ( | ) | const |
| Bounds SkeletalMesh::GetBounds | ( | ) | const |
| const IndexType * SkeletalMesh::GetIndices | ( | ) | const |
| glm::mat4 SkeletalMesh::GetInvRootTransform | ( | ) | const |
| Material * SkeletalMesh::GetMaterial | ( | ) |
| uint32_t SkeletalMesh::GetNumBones | ( | ) | const |
| uint32_t SkeletalMesh::GetNumFaces | ( | ) |
| uint32_t SkeletalMesh::GetNumIndices | ( | ) |
| uint32_t SkeletalMesh::GetNumVertices | ( | ) |
| SkeletalMeshResource * SkeletalMesh::GetResource | ( | ) |
|
overridevirtual |
Reimplemented from Asset.
|
overridevirtual |
Reimplemented from Asset.
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overridevirtual |
Reimplemented from Asset.
| const std::vector< VertexSkinned > & SkeletalMesh::GetVertices | ( | ) | const |
|
static |
|
overridevirtual |
Reimplemented from Asset.
Reimplemented from Asset.
Reimplemented from Asset.
| void SkeletalMesh::SetAnimationLookupMesh | ( | SkeletalMesh * | lookupMesh | ) |
| void SkeletalMesh::SetMaterial | ( | class Material * | newMaterial | ) |