| AddFrame(Texture *tex) | SpriteAnimation | |
| As() const | Object | inline |
| Asset() | Asset | |
| ClassRuntimeName() | Object | inlinestatic |
| ClearFrames() | SpriteAnimation | |
| Copy(Asset *srcAsset) | Asset | virtual |
| Create() override | SpriteAnimation | virtual |
| DECLARE_ASSET(SpriteAnimation, Asset) | SpriteAnimation | |
| DECLARE_FACTORY(Asset, Asset) | Asset | |
| DECLARE_FACTORY_MANAGER(Asset) | Asset | |
| DECLARE_OBJECT(Asset, Object) | Asset | |
| DecrementRefCount() | Asset | |
| Destroy() override | SpriteAnimation | virtual |
| DrawCustomProperty(Property &prop) | Object | inlinevirtual |
| EnsureUuid() | Asset | |
| Equals(const Object *rhs) const | Object | inlinevirtual |
| GatherProperties(std::vector< Property > &outProps) override | SpriteAnimation | virtual |
| GetAnimationName() const | SpriteAnimation | inline |
| GetAtlasCols() const | SpriteAnimation | inline |
| GetAtlasFrameIndices() const | SpriteAnimation | inline |
| GetAtlasFrameIndicesMutable() | SpriteAnimation | inline |
| GetAtlasRows() const | SpriteAnimation | inline |
| GetAtlasTexture() const | SpriteAnimation | |
| GetDirectoryFromPath(const std::string &path) | Asset | static |
| GetFps() const | SpriteAnimation | inline |
| GetFrameCount() const | SpriteAnimation | |
| GetFrames() const | SpriteAnimation | inline |
| GetFramesMutable() | SpriteAnimation | inline |
| GetFrameTexture(int32_t frameIndex) const | SpriteAnimation | |
| GetFrameUV(int32_t frameIndex, glm::vec2 &outUV0, glm::vec2 &outUV1) const | SpriteAnimation | |
| GetLoop() const | SpriteAnimation | inline |
| GetMode() const | SpriteAnimation | inline |
| GetName() const | Asset | |
| GetNameFromPath(const std::string &path) | Asset | static |
| GetNameFromTypeId(TypeId id) | Asset | static |
| GetRefCount() const | Asset | |
| GetTypeColor() override | SpriteAnimation | virtual |
| GetTypeIdFromName(const char *name) | Asset | static |
| GetTypeImportExt() | Asset | virtual |
| GetTypeName() override | SpriteAnimation | virtual |
| GetUuid() const | Asset | |
| HandlePropChange(Datum *datum, uint32_t index, const void *newValue) | SpriteAnimation | protectedstatic |
| Import(const std::string &path, ImportOptions *options) override | SpriteAnimation | virtual |
| IncrementRefCount() | Asset | |
| InstanceRuntimeId() const =0 | Object | pure virtual |
| Is(RuntimeId id) const | Object | inlinevirtual |
| Is(const char *name) const | Object | inlinevirtual |
| IsEmbedded() const | Asset | |
| IsEngineAsset() const | Asset | |
| IsLoaded() const | Asset | |
| IsRefCounted() const | Asset | |
| IsTransient() const | Asset | |
| LoadEmbedded(const EmbeddedFile *embeddedAsset, AsyncLoadRequest *request=nullptr) | Asset | |
| LoadFile(const char *path, AsyncLoadRequest *request=nullptr) | Asset | |
| LoadStream(Stream &stream, Platform platform) override | SpriteAnimation | virtual |
| mAnimationName | SpriteAnimation | protected |
| mAtlasCols | SpriteAnimation | protected |
| mAtlasFrameIndices | SpriteAnimation | protected |
| mAtlasMarginX | SpriteAnimation | protected |
| mAtlasMarginY | SpriteAnimation | protected |
| mAtlasRows | SpriteAnimation | protected |
| mAtlasSpacingX | SpriteAnimation | protected |
| mAtlasSpacingY | SpriteAnimation | protected |
| mAtlasTexture | SpriteAnimation | protected |
| mEditAtlasButton | SpriteAnimation | protected |
| mEmbedded | Asset | protected |
| mEnableRefCount | Asset | protected |
| mEngineAsset | Asset | protected |
| mFps | SpriteAnimation | protected |
| mFrames | SpriteAnimation | protected |
| mLoaded | Asset | protected |
| mLoop | SpriteAnimation | protected |
| mMode | SpriteAnimation | protected |
| mName | Asset | protected |
| mRefCount | Asset | protected |
| mTransient | Asset | protected |
| mType | Asset | protected |
| mUuid | Asset | protected |
| mVersion | Asset | protected |
| QueryInterface(RuntimeId id) const | Object | inlinevirtual |
| ReadHeader(Stream &stream) | Asset | static |
| RuntimeName() const =0 | Object | pure virtual |
| RuntimeParentName() const =0 | Object | pure virtual |
| SaveFile(const char *path, Platform platform) | Asset | |
| SaveStream(Stream &stream, Platform platform) override | SpriteAnimation | virtual |
| SetAnimationName(const std::string &name) | SpriteAnimation | inline |
| SetAtlasGrid(int32_t cols, int32_t rows) | SpriteAnimation | inline |
| SetAtlasMargin(int32_t x, int32_t y) | SpriteAnimation | inline |
| SetAtlasSpacing(int32_t x, int32_t y) | SpriteAnimation | inline |
| SetAtlasTexture(Texture *tex) | SpriteAnimation | |
| SetEmbedded(bool embed) | Asset | |
| SetEngineAsset(bool engineAsset) | Asset | |
| SetFps(float fps) | SpriteAnimation | inline |
| SetLoop(bool loop) | SpriteAnimation | inline |
| SetMode(SpriteFrameSourceMode mode) | SpriteAnimation | inline |
| SetName(const std::string &name) | Asset | |
| SetTransient(bool transient) | Asset | |
| SetUuid(uint64_t uuid) | Asset | |
| ShouldSnapshotForPie() const override | SpriteAnimation | inlinevirtual |
| SpriteAnimation() | SpriteAnimation | |
| WriteHeader(Stream &stream) | Asset | |
| ~Asset() | Asset | virtual |
| ~Object()=default | Object | virtual |
| ~SpriteAnimation() | SpriteAnimation | virtual |