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Polyphase Game Engine
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#include <SpriteAnimation.h>
Public Member Functions | |
| DECLARE_ASSET (SpriteAnimation, Asset) | |
| SpriteAnimation () | |
| virtual | ~SpriteAnimation () |
| virtual void | LoadStream (Stream &stream, Platform platform) override |
| virtual void | SaveStream (Stream &stream, Platform platform) override |
| virtual void | Create () override |
| virtual void | Destroy () override |
| virtual bool | Import (const std::string &path, ImportOptions *options) override |
| virtual void | GatherProperties (std::vector< Property > &outProps) override |
| virtual glm::vec4 | GetTypeColor () override |
| virtual const char * | GetTypeName () override |
| virtual bool | ShouldSnapshotForPie () const override |
| SpriteFrameSourceMode | GetMode () const |
| void | SetMode (SpriteFrameSourceMode mode) |
| const std::string & | GetAnimationName () const |
| void | SetAnimationName (const std::string &name) |
| float | GetFps () const |
| void | SetFps (float fps) |
| bool | GetLoop () const |
| void | SetLoop (bool loop) |
| const std::vector< TextureRef > & | GetFrames () const |
| std::vector< TextureRef > & | GetFramesMutable () |
| void | AddFrame (Texture *tex) |
| void | ClearFrames () |
| Texture * | GetAtlasTexture () const |
| void | SetAtlasTexture (Texture *tex) |
| int32_t | GetAtlasCols () const |
| int32_t | GetAtlasRows () const |
| void | SetAtlasGrid (int32_t cols, int32_t rows) |
| void | SetAtlasMargin (int32_t x, int32_t y) |
| void | SetAtlasSpacing (int32_t x, int32_t y) |
| const std::vector< int32_t > & | GetAtlasFrameIndices () const |
| std::vector< int32_t > & | GetAtlasFrameIndicesMutable () |
| int32_t | GetFrameCount () const |
| Texture * | GetFrameTexture (int32_t frameIndex) const |
| bool | GetFrameUV (int32_t frameIndex, glm::vec2 &outUV0, glm::vec2 &outUV1) const |
Public Member Functions inherited from Asset | |
| DECLARE_FACTORY_MANAGER (Asset) | |
| DECLARE_FACTORY (Asset, Asset) | |
| DECLARE_OBJECT (Asset, Object) | |
| Asset () | |
| virtual | ~Asset () |
| virtual void | Copy (Asset *srcAsset) |
| const std::string & | GetName () const |
| bool | IsLoaded () const |
| bool | IsRefCounted () const |
| int32_t | GetRefCount () const |
| bool | IsEmbedded () const |
| void | SetEmbedded (bool embed) |
| bool | IsEngineAsset () const |
| void | SetEngineAsset (bool engineAsset) |
| void | SetName (const std::string &name) |
| void | IncrementRefCount () |
| void | DecrementRefCount () |
| void | LoadFile (const char *path, AsyncLoadRequest *request=nullptr) |
| void | LoadEmbedded (const EmbeddedFile *embeddedAsset, AsyncLoadRequest *request=nullptr) |
| void | SaveFile (const char *path, Platform platform) |
| virtual const char * | GetTypeImportExt () |
| bool | IsTransient () const |
| void | SetTransient (bool transient) |
| uint64_t | GetUuid () const |
| void | SetUuid (uint64_t uuid) |
| void | EnsureUuid () |
| void | WriteHeader (Stream &stream) |
Public Member Functions inherited from Object | |
| virtual | ~Object ()=default |
| virtual const char * | RuntimeName () const =0 |
| virtual const char * | RuntimeParentName () const =0 |
| virtual RuntimeId | InstanceRuntimeId () const =0 |
| virtual Object * | QueryInterface (RuntimeId id) const |
| virtual bool | Is (RuntimeId id) const |
| virtual bool | Is (const char *name) const |
| virtual bool | DrawCustomProperty (Property &prop) |
| template<typename T > | |
| T * | As () const |
| virtual bool | Equals (const Object *rhs) const |
Static Protected Member Functions | |
| static bool | HandlePropChange (Datum *datum, uint32_t index, const void *newValue) |
Protected Attributes | |
| std::string | mAnimationName |
| SpriteFrameSourceMode | mMode = SpriteFrameSourceMode::Discrete |
| float | mFps = 12.0f |
| bool | mLoop = true |
| std::vector< TextureRef > | mFrames |
| AssetRef | mAtlasTexture |
| int32_t | mAtlasCols = 1 |
| int32_t | mAtlasRows = 1 |
| int32_t | mAtlasMarginX = 0 |
| int32_t | mAtlasMarginY = 0 |
| int32_t | mAtlasSpacingX = 0 |
| int32_t | mAtlasSpacingY = 0 |
| std::vector< int32_t > | mAtlasFrameIndices |
| bool | mEditAtlasButton = false |
Protected Attributes inherited from Asset | |
| uint32_t | mVersion = 0 |
| TypeId | mType = INVALID_TYPE_ID |
| uint64_t | mUuid = 0 |
| bool | mEmbedded = false |
| bool | mLoaded = false |
| bool | mEnableRefCount = true |
| bool | mEngineAsset = false |
| bool | mTransient = false |
| std::string | mName = "Asset" |
| int32_t | mRefCount = 0 |
Additional Inherited Members | |
Static Public Member Functions inherited from Asset | |
| static AssetHeader | ReadHeader (Stream &stream) |
| static std::string | GetNameFromPath (const std::string &path) |
| static std::string | GetDirectoryFromPath (const std::string &path) |
| static const char * | GetNameFromTypeId (TypeId id) |
| static TypeId | GetTypeIdFromName (const char *name) |
Static Public Member Functions inherited from Object | |
| static const char * | ClassRuntimeName () |
| SpriteAnimation::SpriteAnimation | ( | ) |
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virtual |
| void SpriteAnimation::AddFrame | ( | Texture * | tex | ) |
| void SpriteAnimation::ClearFrames | ( | ) |
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overridevirtual |
Reimplemented from Asset.
| SpriteAnimation::DECLARE_ASSET | ( | SpriteAnimation | , |
| Asset | |||
| ) |
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Reimplemented from Asset.
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Reimplemented from Asset.
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| Texture * SpriteAnimation::GetAtlasTexture | ( | ) | const |
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| int32_t SpriteAnimation::GetFrameCount | ( | ) | const |
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| Texture * SpriteAnimation::GetFrameTexture | ( | int32_t | frameIndex | ) | const |
| bool SpriteAnimation::GetFrameUV | ( | int32_t | frameIndex, |
| glm::vec2 & | outUV0, | ||
| glm::vec2 & | outUV1 | ||
| ) | const |
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Reimplemented from Asset.
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Reimplemented from Asset.
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Reimplemented from Asset.
Reimplemented from Asset.
Reimplemented from Asset.
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| void SpriteAnimation::SetAtlasTexture | ( | Texture * | tex | ) |
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Reimplemented from Asset.
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