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Polyphase Game Engine
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This is the complete list of members for TimelineInstance, including all inherited members.
| CapturePrePlayState(const std::vector< TimelineTrack * > &tracks) | TimelineInstance | |
| GetTrackCount() const | TimelineInstance | inline |
| GetTrackData(uint32_t index) | TimelineInstance | |
| ResetAll() | TimelineInstance | |
| ResolveBindings(World *world, const std::vector< TimelineTrack * > &tracks) | TimelineInstance | |
| RestorePrePlayState(const std::vector< TimelineTrack * > &tracks) | TimelineInstance | |
| SetTrackCount(uint32_t count) | TimelineInstance | |
| TimelineInstance() | TimelineInstance | |
| ~TimelineInstance() | TimelineInstance |