Polyphase Game Engine
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TimelineInstance Member List

This is the complete list of members for TimelineInstance, including all inherited members.

CapturePrePlayState(const std::vector< TimelineTrack * > &tracks)TimelineInstance
GetTrackCount() constTimelineInstanceinline
GetTrackData(uint32_t index)TimelineInstance
ResetAll()TimelineInstance
ResolveBindings(World *world, const std::vector< TimelineTrack * > &tracks)TimelineInstance
RestorePrePlayState(const std::vector< TimelineTrack * > &tracks)TimelineInstance
SetTrackCount(uint32_t count)TimelineInstance
TimelineInstance()TimelineInstance
~TimelineInstance()TimelineInstance