#include <TimelineInstance.h>
◆ TimelineInstance()
| TimelineInstance::TimelineInstance |
( |
| ) |
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◆ ~TimelineInstance()
| TimelineInstance::~TimelineInstance |
( |
| ) |
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◆ CapturePrePlayState()
| void TimelineInstance::CapturePrePlayState |
( |
const std::vector< TimelineTrack * > & |
tracks | ) |
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◆ GetTrackCount()
| uint32_t TimelineInstance::GetTrackCount |
( |
| ) |
const |
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inline |
◆ GetTrackData()
◆ ResetAll()
| void TimelineInstance::ResetAll |
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| ) |
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◆ ResolveBindings()
| void TimelineInstance::ResolveBindings |
( |
World * |
world, |
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const std::vector< TimelineTrack * > & |
tracks |
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) |
| |
◆ RestorePrePlayState()
| void TimelineInstance::RestorePrePlayState |
( |
const std::vector< TimelineTrack * > & |
tracks | ) |
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◆ SetTrackCount()
| void TimelineInstance::SetTrackCount |
( |
uint32_t |
count | ) |
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The documentation for this class was generated from the following files: