Polyphase Game Engine
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UIStyleSheet Class Reference

#include <UIStyleSheet.h>

Public Member Functions

void Parse (const std::string &cssSource)
 
void ParseAndAppend (const std::string &cssSource)
 
void Clear ()
 
void GetMatchingRules (const char *elementType, const char *className, const char *id, std::vector< const CSSRule * > &outRules) const
 
void ApplyStyles (Widget *widget, const char *elementType, const char *className, const char *id) const
 

Member Function Documentation

◆ ApplyStyles()

void UIStyleSheet::ApplyStyles ( Widget widget,
const char *  elementType,
const char *  className,
const char *  id 
) const

◆ Clear()

void UIStyleSheet::Clear ( )

◆ GetMatchingRules()

void UIStyleSheet::GetMatchingRules ( const char *  elementType,
const char *  className,
const char *  id,
std::vector< const CSSRule * > &  outRules 
) const

◆ Parse()

void UIStyleSheet::Parse ( const std::string &  cssSource)

◆ ParseAndAppend()

void UIStyleSheet::ParseAndAppend ( const std::string &  cssSource)

The documentation for this class was generated from the following files: