Polyphase Game Engine
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Viewport2D Class Reference

#include <Viewport2d.h>

Public Member Functions

 Viewport2D ()
 
 ~Viewport2D ()
 
void Update (float deltaTime)
 
bool ShouldHandleInput () const
 
bool IsMouseInside () const
 
void HandleInput ()
 
void SetWidgetControlMode (WidgetControlMode newMode)
 
WidgetGetWrapperWidget ()
 
WidgetGetHoveredWidget ()
 
void ResetViewport ()
 
float GetZoom () const
 
glm::vec2 GetRootOffset () const
 

Protected Member Functions

void HandleDefaultControls ()
 
void HandleTransformControls ()
 
void HandlePanControls ()
 
glm::vec2 HandleLockedCursor ()
 
void HandleAxisLocking ()
 
void SavePreTransforms ()
 
void RestorePreTransforms ()
 
WidgetFindHoveredWidget (Node *node, uint32_t &maxDepth, int32_t mouseX, int32_t mouseY, uint32_t depth=0)
 

Protected Attributes

float mZoom = 1.0f
 
glm::vec2 mRootOffset = { 0.0f, 0.0f }
 
WidgetControlMode mControlMode = WidgetControlMode::Default
 
WidgetAxisLock mAxisLock = WidgetAxisLock::None
 
SharedPtr< WidgetmWrapperWidget
 
WeakPtr< WidgetmHoveredWidget
 
int32_t mPrevMouseX = 0
 
int32_t mPrevMouseY = 0
 
std::vector< VpWidgetTransformmSavedTransforms
 

Constructor & Destructor Documentation

◆ Viewport2D()

Viewport2D::Viewport2D ( )

◆ ~Viewport2D()

Viewport2D::~Viewport2D ( )

Member Function Documentation

◆ FindHoveredWidget()

Widget * Viewport2D::FindHoveredWidget ( Node node,
uint32_t &  maxDepth,
int32_t  mouseX,
int32_t  mouseY,
uint32_t  depth = 0 
)
protected

◆ GetHoveredWidget()

Widget * Viewport2D::GetHoveredWidget ( )

◆ GetRootOffset()

glm::vec2 Viewport2D::GetRootOffset ( ) const
inline

◆ GetWrapperWidget()

Widget * Viewport2D::GetWrapperWidget ( )

◆ GetZoom()

float Viewport2D::GetZoom ( ) const
inline

◆ HandleAxisLocking()

void Viewport2D::HandleAxisLocking ( )
protected

◆ HandleDefaultControls()

void Viewport2D::HandleDefaultControls ( )
protected

◆ HandleInput()

void Viewport2D::HandleInput ( )

◆ HandleLockedCursor()

glm::vec2 Viewport2D::HandleLockedCursor ( )
protected

◆ HandlePanControls()

void Viewport2D::HandlePanControls ( )
protected

◆ HandleTransformControls()

void Viewport2D::HandleTransformControls ( )
protected

◆ IsMouseInside()

bool Viewport2D::IsMouseInside ( ) const

◆ ResetViewport()

void Viewport2D::ResetViewport ( )

◆ RestorePreTransforms()

void Viewport2D::RestorePreTransforms ( )
protected

◆ SavePreTransforms()

void Viewport2D::SavePreTransforms ( )
protected

◆ SetWidgetControlMode()

void Viewport2D::SetWidgetControlMode ( WidgetControlMode  newMode)

◆ ShouldHandleInput()

bool Viewport2D::ShouldHandleInput ( ) const

◆ Update()

void Viewport2D::Update ( float  deltaTime)

Member Data Documentation

◆ mAxisLock

WidgetAxisLock Viewport2D::mAxisLock = WidgetAxisLock::None
protected

◆ mControlMode

WidgetControlMode Viewport2D::mControlMode = WidgetControlMode::Default
protected

◆ mHoveredWidget

WeakPtr<Widget> Viewport2D::mHoveredWidget
protected

◆ mPrevMouseX

int32_t Viewport2D::mPrevMouseX = 0
protected

◆ mPrevMouseY

int32_t Viewport2D::mPrevMouseY = 0
protected

◆ mRootOffset

glm::vec2 Viewport2D::mRootOffset = { 0.0f, 0.0f }
protected

◆ mSavedTransforms

std::vector<VpWidgetTransform> Viewport2D::mSavedTransforms
protected

◆ mWrapperWidget

SharedPtr<Widget> Viewport2D::mWrapperWidget
protected

◆ mZoom

float Viewport2D::mZoom = 1.0f
protected

The documentation for this class was generated from the following file: