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Polyphase Game Engine
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Classes | |
| struct | SourceFile |
Functions | |
| bool | Mount (const char *pakPath) |
| void | Unmount () |
| bool | IsMounted () |
| bool | Exists (const char *path) |
| bool | Read (const char *path, int32_t maxSize, char *&outData, uint32_t &outSize) |
| bool | FindEntry (const char *path, uint32_t &outDataOffset, uint32_t &outDataSize) |
| const char * | GetPakPath () |
| void | List (const char *prefix, std::vector< std::string > &outKeys) |
| bool | Build (const char *pakPath, const std::vector< SourceFile > &files, uint32_t &outEntryCount) |
| bool ContentPak::Build | ( | const char * | pakPath, |
| const std::vector< SourceFile > & | files, | ||
| uint32_t & | outEntryCount | ||
| ) |
| bool ContentPak::Exists | ( | const char * | path | ) |
| bool ContentPak::FindEntry | ( | const char * | path, |
| uint32_t & | outDataOffset, | ||
| uint32_t & | outDataSize | ||
| ) |
| const char * ContentPak::GetPakPath | ( | ) |
| bool ContentPak::IsMounted | ( | ) |
| void ContentPak::List | ( | const char * | prefix, |
| std::vector< std::string > & | outKeys | ||
| ) |
| bool ContentPak::Mount | ( | const char * | pakPath | ) |
| bool ContentPak::Read | ( | const char * | path, |
| int32_t | maxSize, | ||
| char *& | outData, | ||
| uint32_t & | outSize | ||
| ) |
| void ContentPak::Unmount | ( | ) |