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Polyphase Game Engine
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Functions | |
| void | SerializeSelection (NodeGraph &graph, const std::vector< GraphNodeId > &selectedNodeIds, Stream &outStream) |
| void | DeserializeIntoGraph (NodeGraph &targetGraph, Stream &inStream, const glm::vec2 &pastePosition, NodeGraphAsset *ownerAsset) |
| void | CopyToClipboard (NodeGraph &graph, const std::vector< GraphNodeId > &selectedNodeIds) |
| void | PasteFromClipboard (NodeGraph &targetGraph, const glm::vec2 &pastePosition, NodeGraphAsset *ownerAsset) |
| void | ExportToFile (NodeGraph &graph, const std::vector< GraphNodeId > &selectedNodeIds, const std::string &filePath) |
| void | ImportFromFile (NodeGraph &targetGraph, const std::string &filePath, const glm::vec2 &pastePosition, NodeGraphAsset *ownerAsset) |
| void GraphClipboard::CopyToClipboard | ( | NodeGraph & | graph, |
| const std::vector< GraphNodeId > & | selectedNodeIds | ||
| ) |
| void GraphClipboard::DeserializeIntoGraph | ( | NodeGraph & | targetGraph, |
| Stream & | inStream, | ||
| const glm::vec2 & | pastePosition, | ||
| NodeGraphAsset * | ownerAsset | ||
| ) |
| void GraphClipboard::ExportToFile | ( | NodeGraph & | graph, |
| const std::vector< GraphNodeId > & | selectedNodeIds, | ||
| const std::string & | filePath | ||
| ) |
| void GraphClipboard::ImportFromFile | ( | NodeGraph & | targetGraph, |
| const std::string & | filePath, | ||
| const glm::vec2 & | pastePosition, | ||
| NodeGraphAsset * | ownerAsset | ||
| ) |
| void GraphClipboard::PasteFromClipboard | ( | NodeGraph & | targetGraph, |
| const glm::vec2 & | pastePosition, | ||
| NodeGraphAsset * | ownerAsset | ||
| ) |
| void GraphClipboard::SerializeSelection | ( | NodeGraph & | graph, |
| const std::vector< GraphNodeId > & | selectedNodeIds, | ||
| Stream & | outStream | ||
| ) |