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Polyphase Game Engine
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#include <ActionManager.h>
Public Attributes | |
| std::string | mAbsolutePath |
| std::string | mLookupKey |
| bool | mEngineAsset = false |
| std::string ActionManager::EmbeddedRawAssetEntry::mAbsolutePath |
| bool ActionManager::EmbeddedRawAssetEntry::mEngineAsset = false |
| std::string ActionManager::EmbeddedRawAssetEntry::mLookupKey |