Polyphase Game Engine
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ActionSetInstanceColorsData Struct Reference

#include <ActionManager.h>

Public Attributes

StaticMesh3DmMesh3d = nullptr
 
std::vector< uint32_t > mColors
 
bool mBakedLight = false
 

Member Data Documentation

◆ mBakedLight

bool ActionSetInstanceColorsData::mBakedLight = false

◆ mColors

std::vector<uint32_t> ActionSetInstanceColorsData::mColors

◆ mMesh3d

StaticMesh3D* ActionSetInstanceColorsData::mMesh3d = nullptr

The documentation for this struct was generated from the following file: