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Polyphase Game Engine
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#include <ActionManager.h>
Public Attributes | |
| StaticMesh3D * | mMesh3d = nullptr |
| std::vector< uint32_t > | mColors |
| bool | mBakedLight = false |
| bool ActionSetInstanceColorsData::mBakedLight = false |
| std::vector<uint32_t> ActionSetInstanceColorsData::mColors |
| StaticMesh3D* ActionSetInstanceColorsData::mMesh3d = nullptr |