Polyphase Game Engine
Loading...
Searching...
No Matches
AnimEvent Struct Reference

#include <SkeletalMesh.h>

Public Attributes

SkeletalMesh3DmNode = nullptr
 
std::string mName
 
std::string mAnimation
 
float mTime = 0.0f
 
glm::vec3 mValue = {}
 

Member Data Documentation

◆ mAnimation

std::string AnimEvent::mAnimation

◆ mName

std::string AnimEvent::mName

◆ mNode

SkeletalMesh3D* AnimEvent::mNode = nullptr

◆ mTime

float AnimEvent::mTime = 0.0f

◆ mValue

glm::vec3 AnimEvent::mValue = {}

The documentation for this struct was generated from the following file: