Polyphase Game Engine
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Public Attributes
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List of all members
AnimEventKey Struct Reference
#include <
SkeletalMesh.h
>
Public Attributes
float
mTime
= 0.0f
glm::vec3
mValue
= {}
Member Data Documentation
◆
mTime
float AnimEventKey::mTime = 0.0f
◆
mValue
glm::vec3 AnimEventKey::mValue = {}
The documentation for this struct was generated from the following file:
Engine/Source/Engine/Assets/
SkeletalMesh.h
AnimEventKey
Generated by
1.9.8