Polyphase Game Engine
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AnimEventKey Struct Reference

#include <SkeletalMesh.h>

Public Attributes

float mTime = 0.0f
 
glm::vec3 mValue = {}
 

Member Data Documentation

◆ mTime

float AnimEventKey::mTime = 0.0f

◆ mValue

glm::vec3 AnimEventKey::mValue = {}

The documentation for this struct was generated from the following file: