Polyphase Game Engine
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AudioAnalysis::PcmView Struct Reference

#include <AudioAnalysis.h>

Public Attributes

const uint8_t * mData = nullptr
 
uint32_t mSampleRate = 0
 
uint32_t mNumChannels = 1
 
uint32_t mBitsPerSample = 16
 
uint64_t mCursorFrame = 0
 
uint64_t mTotalFrames = 0
 
bool mLoop = false
 
uint32_t mCacheKey = 0
 

Member Data Documentation

◆ mBitsPerSample

uint32_t AudioAnalysis::PcmView::mBitsPerSample = 16

◆ mCacheKey

uint32_t AudioAnalysis::PcmView::mCacheKey = 0

◆ mCursorFrame

uint64_t AudioAnalysis::PcmView::mCursorFrame = 0

◆ mData

const uint8_t* AudioAnalysis::PcmView::mData = nullptr

◆ mLoop

bool AudioAnalysis::PcmView::mLoop = false

◆ mNumChannels

uint32_t AudioAnalysis::PcmView::mNumChannels = 1

◆ mSampleRate

uint32_t AudioAnalysis::PcmView::mSampleRate = 0

◆ mTotalFrames

uint64_t AudioAnalysis::PcmView::mTotalFrames = 0

The documentation for this struct was generated from the following file: