|
Polyphase Game Engine
|
This is the complete list of members for AudioSource, including all inherited members.
| AudioSource() | AudioSource | inline |
| IsSpatial() const | AudioSource | inline |
| mAttenuationFunc | AudioSource | |
| mAudioClass | AudioSource | |
| mComponent | AudioSource | |
| mInnerRadius | AudioSource | |
| mOuterRadius | AudioSource | |
| mPitchMult | AudioSource | |
| mPosition | AudioSource | |
| mPriority | AudioSource | |
| mSoundWave | AudioSource | |
| mVolumeMult | AudioSource | |
| Reset() | AudioSource | inline |
| Set(SoundWave *soundWave, Audio3D *component, float volumeMult, float pitchMult, int32_t priority, glm::vec3 position, float innerRadius, float outerRadius, AttenuationFunc attenFunc, int8_t audioClass) | AudioSource | inline |