◆ AudioSource()
| AudioSource::AudioSource |
( |
| ) |
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inline |
◆ IsSpatial()
| bool AudioSource::IsSpatial |
( |
| ) |
const |
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inline |
◆ Reset()
| void AudioSource::Reset |
( |
| ) |
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inline |
◆ Set()
| void AudioSource::Set |
( |
SoundWave * |
soundWave, |
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Audio3D * |
component, |
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float |
volumeMult, |
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float |
pitchMult, |
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int32_t |
priority, |
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glm::vec3 |
position, |
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float |
innerRadius, |
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float |
outerRadius, |
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AttenuationFunc |
attenFunc, |
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int8_t |
audioClass |
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) |
| |
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inline |
◆ mAttenuationFunc
◆ mAudioClass
| int8_t AudioSource::mAudioClass |
◆ mComponent
◆ mInnerRadius
| float AudioSource::mInnerRadius |
◆ mOuterRadius
| float AudioSource::mOuterRadius |
◆ mPitchMult
| float AudioSource::mPitchMult |
◆ mPosition
| glm::vec3 AudioSource::mPosition |
◆ mPriority
| int32_t AudioSource::mPriority |
◆ mSoundWave
◆ mVolumeMult
| float AudioSource::mVolumeMult |
The documentation for this struct was generated from the following file: