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Polyphase Game Engine
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#include <ScriptAutoReg.h>
Public Member Functions | |
| AutoRegData (const char *tableName, const char *funcName, lua_CFunction func) | |
Public Attributes | |
| const char * | mTableName |
| const char * | mFuncName |
| lua_CFunction | mFunc |
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inline |
| lua_CFunction AutoRegData::mFunc |
| const char* AutoRegData::mFuncName |
| const char* AutoRegData::mTableName |