Polyphase Game Engine
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AutoRegData Struct Reference

#include <ScriptAutoReg.h>

Public Member Functions

 AutoRegData (const char *tableName, const char *funcName, lua_CFunction func)
 

Public Attributes

const char * mTableName
 
const char * mFuncName
 
lua_CFunction mFunc
 

Constructor & Destructor Documentation

◆ AutoRegData()

AutoRegData::AutoRegData ( const char *  tableName,
const char *  funcName,
lua_CFunction  func 
)
inline

Member Data Documentation

◆ mFunc

lua_CFunction AutoRegData::mFunc

◆ mFuncName

const char* AutoRegData::mFuncName

◆ mTableName

const char* AutoRegData::mTableName

The documentation for this struct was generated from the following file: