Polyphase Game Engine
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Bone Struct Reference

#include <SkeletalMesh.h>

Public Attributes

std::string mName
 
int32_t mIndex = -1
 
int32_t mParentIndex = -1
 
glm::mat4 mOffsetMatrix = { }
 
glm::mat4 mInvOffsetMatrix = { }
 

Member Data Documentation

◆ mIndex

int32_t Bone::mIndex = -1

◆ mInvOffsetMatrix

glm::mat4 Bone::mInvOffsetMatrix = { }

◆ mName

std::string Bone::mName

◆ mOffsetMatrix

glm::mat4 Bone::mOffsetMatrix = { }

◆ mParentIndex

int32_t Bone::mParentIndex = -1

The documentation for this struct was generated from the following file: