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Polyphase Game Engine
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#include <SkeletalMesh.h>
Public Attributes | |
| std::string | mName |
| int32_t | mIndex = -1 |
| int32_t | mParentIndex = -1 |
| glm::mat4 | mOffsetMatrix = { } |
| glm::mat4 | mInvOffsetMatrix = { } |
| int32_t Bone::mIndex = -1 |
| glm::mat4 Bone::mInvOffsetMatrix = { } |
| std::string Bone::mName |
| glm::mat4 Bone::mOffsetMatrix = { } |
| int32_t Bone::mParentIndex = -1 |