Polyphase Game Engine
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Bounds Struct Reference

#include <EngineTypes.h>

Public Attributes

glm::vec3 mCenter = { }
 
float mRadius = 1.0f
 

Member Data Documentation

◆ mCenter

glm::vec3 Bounds::mCenter = { }

◆ mRadius

float Bounds::mRadius = 1.0f

The documentation for this struct was generated from the following file: