Polyphase Game Engine
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Character Struct Reference

#include <Font.h>

Public Attributes

int32_t mCodePoint = 0
 
float mX = 0
 
float mY = 0
 
float mWidth = 0
 
float mHeight = 0
 
float mOriginX = 0
 
float mOriginY = 0
 
float mAdvance = 0
 

Member Data Documentation

◆ mAdvance

float Character::mAdvance = 0

◆ mCodePoint

int32_t Character::mCodePoint = 0

◆ mHeight

float Character::mHeight = 0

◆ mOriginX

float Character::mOriginX = 0

◆ mOriginY

float Character::mOriginY = 0

◆ mWidth

float Character::mWidth = 0

◆ mX

float Character::mX = 0

◆ mY

float Character::mY = 0

The documentation for this struct was generated from the following file: