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Polyphase Game Engine
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#include <Font.h>
Public Attributes | |
| int32_t | mCodePoint = 0 |
| float | mX = 0 |
| float | mY = 0 |
| float | mWidth = 0 |
| float | mHeight = 0 |
| float | mOriginX = 0 |
| float | mOriginY = 0 |
| float | mAdvance = 0 |
| float Character::mAdvance = 0 |
| int32_t Character::mCodePoint = 0 |
| float Character::mHeight = 0 |
| float Character::mOriginX = 0 |
| float Character::mOriginY = 0 |
| float Character::mWidth = 0 |
| float Character::mX = 0 |
| float Character::mY = 0 |